Idle breathing animation cycle
This is one of the first animation cycles we've done this year, not really complicated, good for starting to work on animation cycles for games. Before this module, I didn't really knew how game animations work, as for cinematics its simply just animated characters, but for animations to work in actual game every animation needs to be a cycle which could go for long periods of time without attracting players eye with some small detail that loops over and over again.
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